I had initially chosen to integrate sound effects in the WAV format, but reading this format at runtime consumes far too much CPU, and I finally gave up the idea. I would also like to thank Valden who released a small utility very useful to easily set up and integrate procedural sounds into our Gamebuino applications.
I would like to thank Andy, who explained us how to use the DMA controller to optimize framebuffer transfers to the display device and, at the same time, exploit the full resolution of the META (160x128 pixels in 16-bit color depth).
The source code is fully documented to help you better understand the implementation and create your own adaptations of Game & Watch on Gamebuino META. It may help you to see that the optimization of the graphic rendering is quite successful ? Source code I had added this feature for debugging, and finally kept it.
As Donkey Kong Jr., players will have to make their way through four different levels (Vines, Springboard, Chains and Mario's Hideout) in. In this game, Mario plays the antagonist, finally having captured Donkey Kong, and has put the ape in a locked cage. You can also use the MENU button to alternate the display of the score, CPU load and available memory space. was originally released in the arcades in 1982 as a sequel to Donkey Kong. Use button B to turn off the sound effects. Move Junior using the D-PAD, and press the A button to jump.īut beware, the pace of the game is accelerating over time. The pace of Game B is much faster than that of Game A. To open the cage, you will have to collect successively the four necessary keys, while avoiding the dangers that will arise in your path. Mario has locked Donkey Kong in a cage, and you play the role of his son, Junior, who is trying by all means to save him. Graphics rendering is done with low-level techniques based on the gb.tft API, and does not use the standard gb.display API. The game uses the full resolution of the META: 160x128 pixels with a 16-bit color depth.
After a few days, I finally decided to make the game in its entirety. And I chose to apply it to a draft of Donkey Kong Jr. I then provided him with a demo code implementing a methodology for making this type of game with the Gamebuino META. This project was born out of a request from Jicehel in the beginning, who wanted a programming model on which to base itself to make another game, also released on Nintendo Game & Watch system: Parachute. I think I have managed to make a fairly faithful adaptation despite everything. I tried to stay consistent with the original version by scrupulously examining some demonstration videos on YouTube, but this task proved to be laborious and imprecise. This is the only game in the Nintendo Education Series.This is an adaptation for the Gamebuino META of the famous eponymous game, released in 1982 by Nintendo on his Game & Watch system.The first player to make the operation correctly, wins. The first game was the 1981 arcade game Donkey Kong, featuring the homonymous character as the main.
One or two players have to apply a math operation by adding, subtracting, multiplicating or dividing numbers that hang on the vines in order to reach the goal number. Donkey Kong is a video game series created by Shigeru Miyamoto.It follows the adventures of an ape named Donkey Kong and his clan of other apes and monkeys.The franchise primarily consists of platform games, originally single-screen action puzzle games and later side-scrolling platformers. In the gamemode "Calculate", Donkey Kong shows a number on a sign. The game features two main gamemodes: Calculate (A and B) and Exercise. and a second pink, unnamed Kong being taught math by Donkey Kong. This is the third game released in the Donkey Kong series and is an educational game involving Donkey Kong Jr.
Math was released on Decemfor the Nintendo Entertainment System.